Max Kazemzadeh, PhD, MFA, is an interactive artist, engineer, educator, and entrepreneur with a career spanning art, technology, and human-centered design. He is the founding owner of Wonderblimp Advertising, a full-service agency with offices in Washington, DC, and Dallas, Texas, specializing in branding, identity development, interactive media, app development, 2D/3D animation, photography, film production, and experiential installations. Wonderblimp emerged from the merger of Wonderblimp Interactive (NYC/DC) and PGS Advertising (Dallas) to offer comprehensive marketing and interactive solutions, including custom-built installations for conventions and large-scale presentations.
With over 24 years of experience in academia, Kazemzadeh has served as a university professor, art & media design program director (7.5 years), and elected department chair overseeing art, communication, and theater programs (3.5 years). He has taught full-time at the University of North Texas and Gallaudet University, as well as part-time at Pratt Institute. His professional background includes working in the print and interactive advertising industries for major firms such as R/GA Interactive and PGS Advertising.
Dedicated to fostering innovation, Kazemzadeh was the founding director of TinkerLab, an automated fabrication studio and makerspace in Washington, DC, funded annually by a NASA Space Grant (2015–2023). He was also a lead collaborator on Finding A Line / CRATERs, a multi-institutional creative placemaking project with George Mason University and the Kennedy Center (2015–2021), which transformed a wooden skateboard bowl into an interactive technological research space and classroom. He designed workshops and courses based on a custom technological kit he developed to teach data visualization through motion tracking of skateboard movements.
Kazemzadeh’s research explores the intersection of art, technology, and consciousness, investigating how interactive systems influence perception, decision-making, and unconscious bias. His interactive installations, experiments, and human-centered designs examine how interfaces shape human interaction in multi-user environments. His work has been featured in international solo and group exhibitions across Hong Kong, Beijing, Dubai, Cairo, Dublin, Madrid, Mexico City, New York, Los Angeles, and more. He has also conducted workshops, artist talks, and curated exhibitions worldwide, sharing his expertise in interactive art, computational design, and emerging media.
