Below is a list of links to some of the creative works in a range of interactive media that my students created in either a course or workshop that I taught either within or outside the US.
- Skateboarding Tracking and Data Visualization Site Documentation
- Winkball
- Hardware Flicker Video 2 Video 3
- Hardware Candle/Light
- Handshape Composite 3D Animation Motion Video
- Handshape Composite 3D Animation Still Scene
- Composite 3D Animation with 2 Characters Motion Video
- Face Recognition with Arrays and Computer Vision Video 2 Video 3
- Animation and Graphic Design Reel (In-Progress) with After Effects
- iSensorii Hardware and Software Installation (Multifaceted Interactive Audio Visualization in 3D using Phone App)
- Ghosts with Audio (Realtime Audio Visualization in 3D)
- Paper Planes Cubed (Realtime Audio Visualization in 3D)
- Synaesthetic (Realtime Audio Visualization in 3D)
- LIGER Robotic Project (Multiple Student Works)
- Take a bow (dry erase animation with music)
- Elephant Bot
- 2D Game Design with Code (Multiple Student Works)
- Radar Robot
- Robotics Interactive Animated Plant
- Robotic VW Bus
- Interactive Painting with MouseX and Arrays
- Tamagotchi with Software
- Interactive Wearable Robotic Jacket
- LummoCube
- Interactive Skateboard with Software Hardware
- Composite Animation with 2 Characters Video in Motion
- Composite Animation with 2 Characters Video is Static
- Interactive Robots Using TinkerLab Tools
- Micro-computer Vision with Hardware Output Video 2
- Animations with Code
- Programmed Collision Detection with Arrays
- Skateboarding Tracking and Data Visualization1 Video 2 Video 3
- Skateboarding Tracking and Data Visualization2 Video 2
- Skateboard automatic rolling system
- Asberger’s Interpreter with Computer Vision & Hardware Output Video 2 Video 3
- 3D Modeled and Animated Self Portraits (Multiple Student Works)
- 3D Modeled and Animated Self Portraits 2 (Multiple Student Works)
- Robotic Car Bat Mashup Video 2 Video 3
- Robotic Hallucinavigator
- Robotic Hallucinavigator Video 2 Video 3 Video 4 Video 5
- Robotic Dog
- Robotic Walking Legs
- Draw Bot
- Robotic Pug
- Hallucinavigator Project
- Hallucinavigator Project
- Simple 3D Animated Composite
- Interactive Robotic Light Saber
- Sci-Art Hardware and Software Projects
- Collaborative Performance “Express and Local” with Toybox
- Robotic Light Responsive Skateboard with Motor
- Drawing Machines at KABK
- 3D Self Portraits
- Interactive Wearable Robotic Skirt
- Robotic Flying Skull
- LED Cube
- Collision Game with Hardware and Software
- 3D Animated Characters with Landscape
- Fireflies with Hardware
- Color Harp with Robotics
- Reflected Memory with Computer Vision and Hardware
- Paper Boat with Computer Vision
- Portrait Cloud with Computer Vision
- Oscillispace
- Bugs with Computer Vision
- Interactive Bicycle with Rider
- Easy Button Bender with Hardware
- Subquest Wi-mote Game with Hardware
- Transcendence with Hardware and Software
- Robotic Stingray
- Light-Responsive Remote Car Starter
- Robotic Jellyfish
- Synthalyzer Hardware Music Generator Video 2
- Robotic Praying Mantis
- Pour with Hardware and Software
- Sun and Shade with Hardware and Software
- 3D Animated Intro into Game Video 2
- Vertigo Designed and Coded 3D Game
- Suicide Run Designed and Coded 3D Game
- Sink This Designed and Coded 3D Game
- Ghosthunter Designed and Coded 3D Game
- Galactic Battlefield Designed and Coded 3D Game
- Fury Mallard Designed and Coded 3D Game
- Duck Hunt Designed and Coded 3D Game
- “Past and Future” Interactive Stairwell
- Skateboarding Tracking and Data Visualization Light Response
- Skateboarding Tracking and Data Visualization Self-Driving
Below are a few photo highlights of a select group of older notable interactive student works:
Ultrasonic Powow was a performance collaboration trio that employed hardware sensors affixed to custom designed staffs that when engaged generated custom programmed software music
WIFI-Chyme was a project that captured the strength of available wifi signals in any given location and used the values captured to generate a range of diverse hardware frequency sounds. The final version reflected metal casing and backpack straps so that the device could be worn.
Ticker-Talk was a project that translated web activity into graphical value output on a running LED screen. Light sensors affixed to one vertical line on the front of the LED screen captured the light output 30 frames per second which then generated music.
Active thought used computer vision to capture the position, size and movement of the people in the room and culled those values into generative music via the cone.
Surface Tension was a project that welcomed participants to use a custom hardware glove to interact with a mannequin. Depending on the location of the interaction, colors appearing on the screen above and sounds are triggered.