# Max kazemzadeh, mfa, phd (Work & Research) ## Posts - [Hello world!](https://maxkazemzadeh.com/hello-world/): Welcome to WordPress. This is your first post. Edit or delete it, then start writing! ## Pages - [Candy Heart Container](https://maxkazemzadeh.com/candy-heart-container/): This project is a two part 3D printed and wood CNC’ed heart shaped box and custom candy container I created in Fusion for Valentines Day. - [1M Studded Lego](https://maxkazemzadeh.com/1m-studded-lego/): The Million Studded Lego is a 2 x 4 studded lego block that has been expanded to 1 million studs. The Lego block is 2.47 miles long as seen in the screenshot below. This is a theoretical project and part of the “unprintables” series exploring products that could be made if we had printers to print that large, or to employ in on a belt printer. Within the unprintable series, some small physical sample is printed for representation and testing. - [Olegodt (2026)](https://maxkazemzadeh.com/olegot-2026/): Olegot is a building blocks project inspired by Lego that changes framework of building from up to out and in multiple directions. Some also have interactive kinetic additions with microcontrollers and motor technology added. - [NunKnucks (2026)](https://maxkazemzadeh.com/nunknucks-2026/): NunKnucks (2026) is a mash up of two childhood icons, brass knuckles and nunchucks or nunchaku, that enters the realm of the absurd in that the nunchucks are made unusable by the addition of the brass knuckles, and the chain only further shackles the hands of the person wearing them. Two versions are listed below, short: NunKnucks v.1 (2026) and long: NunKnucks v.2 (2026).NunKnucks (2026) is part of the “crass knuckle” series that represents over-engineered wearable brass knuckles considering aesthetics and ergonomics but overlooking functionality in such a way that the functionality becomes useless. In some instances the crass knuckles […] - [VIDEOSHOP (2005)](https://maxkazemzadeh.com/videoshop-2005/): Visit Video Documentation: https://vimeo.com/852019719/c1a49021f3 Videoshop (2005) is a Photoshop hack that allows for videos to display only in the workable area of the Photoshop active document. Photoshop tools and panels become strange layers of framing for the scenes which only enhance the experience. Sound remains unaffected. Like a curator, Kazemzadeh uses this glitchy framing method as a means to redisplay certain video content of interest to the artist as if a curator exploring different ways to display content - [IT’S LIKE BEING IN A WESTERN MOVIE (2006)](https://maxkazemzadeh.com/its-like-being-in-a-western-movie-2006/): It’s Like Being In A Western Movie (2006) is a generative video-glitch-based project using custom built software that randomly sets the playhead at certain points replaying different parts of a segment of a video from a 1971 interview of Andy Warhol talking about the world of art, New York City, and his work. The software controlled video segment had an old TV connected to a computer that played indefinitely throughout the life of the exhibition. The work exhibited in Texas at a few galleries, one being the CVAD Gallery at the Universtiy of North Texas.In the complete segment, (27 – […] - [BANDAGE DISPENSER (2026)](https://maxkazemzadeh.com/band-aid-dispenser-2026/): Requested by GMU Sculpture Professor John von Bergen, this Band-Aid dispenser was designed to address a more immediate and active need for quick bandages GMU’s Scupture studios to better address small cuts that may happen while working on school projects. - [OLYMPIAN SPIKES (2026)](https://maxkazemzadeh.com/olympian-spikes-2026/): Olympian Spikes (2026) is a playfully absurd object wearable that merges the familiar Olympic symbol with spiked brass knuckles. Prior version of Olympian Spikes - [OLYMPIAN KNUCKLES (2026)](https://maxkazemzadeh.com/olympian-knuckles-2026/): Olympian Knuckles (2026) is a playfully absurd object wearable that merges the familiar Olympic symbol with brass knuckles. - [PUNCH OLYMPICS (2026)](https://maxkazemzadeh.com/punch-olympics-2026/): Punch Olympics (2026) is a playfully absurd multi-user object wearable that merges the familiar Olympic symbol with two pair of brass knuckles. International Sculpture and Assistant Professor at GMU John von Bergen is depicted showing how the Punch Olympics work. - [PUNCH COFFEE DRUNK (2026)](https://maxkazemzadeh.com/punch-coffee-drunk-2026/): Punch Coffee Drunk (2026) is a playfully absurd multi-user object wearable that merges a simple coffee cup with two pair of brass knuckles. - [ASH KNUCKLES (2026)](https://maxkazemzadeh.com/ash-knuckles-2026/): Ash Knuckles (2026) is a playfully absurd object wearable that blends smoking iconography with wearable brass knuckles. - [PORTFOLIO (OBJECTS/WEARABLES)](https://maxkazemzadeh.com/portfolio-objects-wearables/): BELOW IS A FULL LIST OF KAZEMZADEH’S INTERACTIVE OBJECTS THAT EMPLOY A RANGE OF MATERIALS AND METHODS (IN REVERSE CHRONOLOGICAL ORDER). SOME HAVE BEEN EXHIBITED NATIONALLY. 1M STUDDED LEGOOLEGODT (2026)NUN-KNUCKS (2026)OLYMPIAN SPIKES (2026)OLYMPIAN KNUCKLES (2026)PUNCH OLYMPICS (2026)PUNCH COFFEE DRUNK (2026)ASH KNUCKLES (2026)BAND-AID DISPENSER (2026)WHITE-WALL SWITCH-HEEL @ FREEDOM (2023)PULASKI WHITE-WALL DAYDREAM (2022)FISHING FOR BUTTERFLIES + BOURGEOISIE (2016)ANTISOCIALBOTS (2007)BANANA (2005) - [A SEESAW & A SCOREBOARD (2000)](https://maxkazemzadeh.com/a-seesaw-a-scoreboard-2000/): Visit Video Documentation: https://vimeo.com/34270754 A Seesaw and a Scoreboard is an interactive installation that invites viewers to sit on an adult-sized seesaw to play. Viewers will immediately notice that when they are in squatting position their points on a projected scoreboard will increase and voices of children on a playground can be heard cheering from the respective speaker. When users are suspended in the air, however, their scoreboard points decrease (at a slower rate) and the voices of the playground children sound more like yelling taunts. The number at the top of the screen is the time of day in […] - [FEUD (2004)](https://maxkazemzadeh.com/feud-2004/): Visit Video Documentation: https://vimeo.com/34270723 Feud (2004) is an interactive installation that abstracts and distorts elements from the popular game show Family Feud, and invites gallery-goers to enter into what looks like a game show film-set/production-studio to play the game by physically engaging with the central console that appears in the show.  Feud welcomes the viewer to interact with the central console by pressing on the button stalks that protrude out of its top, as was in the original game show console. When one button is pressed, a red “strike” appears as a surgical-image blood-splat masked in the form of an […] - [L/R I/O (2005)](https://maxkazemzadeh.com/l-r-i-o-2005/): Visit Video Documentation: https://vimeo.com/34270709 L/R I/O uses custom sensors to generate a silent cinematic experience that attempts to redirect the viewer’s gaze back to the other viewers within the gallery space. L/R I/O heightens communal interaction through the generation of short narratives of a figure moving in and out of common objects, interfaces, and spaces. As the viewer moves right or left he or she will generate one by one, these short in/out narratives. But is more than one narrative Is triggered at the same time they serve to block, conceal, or abstract the other action. The viewer’s attention is […] - [CONTENT/CONTEXT (2005)](https://maxkazemzadeh.com/content-context-2005/): Visit Video Documentation: https://vimeo.com/34270689 Content/Context (2005) is an interactive multimedia installation that uses two custom programmed microcontrollers(mini specialized computers, with distance sensors to track viewers positions in space. Viewer position information is used to control two motors that physically draw patterns on two digital tablets. The drawn movements in effect control the movements of both figure and ground in a projected digital environement. The figure in the case is a Japanese interactive toy bottle topper with an embedded sound sensor that dances when music is played. He is captured via live video feed, and thrown into the lounge scene(containing soda […] - [GESTURE COORDINATES (2005)](https://maxkazemzadeh.com/gesture-coordinates-2005/): Visit Video Documentation: https://www.youtube.com/watch?v=JJpb21QRnTY Gesture coordinates is an interactive multimedia installation that captures and translates the viewers gesture, movement and position in space into an encoded iconographic feedback system. As the viewer moves closers and further from the interactive system, a physical motorized arm draws patterns on a digital tablet. These physical movements are digitized and feb back to the viewer on a large projection in the form of 2 dimensional multicolored cells that appear and fade out as the digital stylus moves in that direction. Also represented in the projection as a backdrop is real-time video of the viewer […] - [PASSAGE (2006)](https://maxkazemzadeh.com/passage-2006/): Visit Video Documentation: https://vimeo.com/34270833 “Passage” uses custom sensors to track the viewers movement in the space, and to use that movement to trigger one of five live video streams of the viewers inhabiting that space. As the viewer moves, he or she also calls from a collection of line drawn animations and sound, all dealing with the concept of “passage.” When there is more activity within the space, the screen- and sound-based output is also very active. When the space is active, layered line-drawn animations saturate the screen, live-video from different vantage points toggle one to another, and sounds of […] - [IS.US (2006)](https://maxkazemzadeh.com/is-us-2006/): IS.US (INTERACTIVE SPATIAL ULTRASONIC SYMPHONY) (2006) Visit Video Documentation: https://vimeo.com/34270663 is.us is an interactive sound/kinetic installation that welcomes gallery-goers to generate an organically changing interactive sonic symphony simply by standing in or moving around in the room. Tones incrementally move from high to low as gallery-goers move closer to these pseudo-robotic pods. Is.us was first exhibited at the Beijing cubic contemporary art center in Beijing, china’s 798 contemporary art district. Materials: Basic Stamp Microcontrollers, tripods, servo motors, pipe cleaners, ultrasonic rangefinding sensors, custom aluminum trays, i/o speaker amplifiers, batteries, wire - [TARGET AUDIENCE (2006)](https://maxkazemzadeh.com/target-audience-2006/): Visit Video Documentation: https://vimeo.com/34270736 Target Audience is a piece that converts the virtual first person shooter computer gaming interface into a real active live interaction between the person holding the gun and the rest of the gallery goers. Target Audience welcomes the viewer to pick up, point, and shoot an actual (de-milled) antique Third Reich “Irma” Machine Pistola. The gun has been wired with trigger sensors and a video camera that feeds directly into a custom computer interface that responds by projecting real-time video taken from wherever the gun is pointed. When the person pointing the gun shoots, the crosshairs […] - [SCOURING FOR PREY (2006)](https://maxkazemzadeh.com/scouring-for-prey-2006/): Visit Video Documentation: https://vimeo.com/33815394 Scouring for Prey is a piece that incorporates motors, a water pump, lights, sensors, a microcontroller, wire, plastic sheeting, and more to create an environment where an eagle, mounted on and projecting out of a styrafoam block seems to float high above a makeshift valley/ravine down below, in search of food. This is an interactive landscape however, where the movements of the viewer/user activates the eagle’s movement and the amount of water that flows through the system. The viewer is both literally and conceptually projected into the momentary narrative of the scene that might be seen […] - [CONTROLLING THE WILD WEST (2006)](https://maxkazemzadeh.com/controlling-the-wild-west-2006/): Visit Video Documentation: https://vimeo.com/33815346 Controlling the Wild West is an interactive installation that captures and uses the viewer’s/user’s movements and positions in space to activate motors attached to dowel rods that have images cut out of a photo book of paintings by Western Artist Frederick Remington. As viewers move around in the space, different characters are physically animated at different rates, speeds, rhythms, and directions, creating new possible interpretations of narrative scenes from the wild west. All of the functional and process characteristics are available for the viewer to see and experience so that they feel as part of the […] - [PROCESSING GESTURE (2005)](https://maxkazemzadeh.com/processing-gesture-2005/): Visit Video Documentation: https://vimeo.com/34270643 Processing Gesture is a site-specific interactive installation comprising of nine microcontrollers, tripods, sensors, motors, video cameras, pencils, coat hangars, and sheets of drawing paper, as well as a computer and projector that serves as an elaborately layered immersive interface between the inhabitants in the space. Processing Gesture uses custom sensors to capture and employ conscious/ unconscious human gesture and spatial positioning as input to generate measured, artificially intelligent drawings on paper. The position and movement of the inhabitants within the space determine whether each drawing machine’s arm is more active and agitated or calmer and more […] - [Express and Local (2004)](https://maxkazemzadeh.com/express-and-local-2004/): Visit Video Documentation: https://vimeo.com/716626108 “express and local” (2004) was a hardware/software performance developed at the Medialab-Madrid in 2004 and was performed on location at the Conde Duque in Madrid, Spain as part of the AV Lab program, organized by . The Medialab_Madrid has moved to a different location next door to Caixa Madrid on the Prado Street and renamed Medialab-Prado. “Express and Local” with Toybox: https://vimeo.com/2217033 Below is the text written by two of my Interactive Media students who created a hardware and software music group named “Toybox” and posted this video documentation of the collaborative performance at Collin County […] - [SUN.DIAL (2005)](https://maxkazemzadeh.com/sun-dial-2005/): Visit Video Documentation: https://vimeo.com/33815473 The sun.dial is an internet-based installation project that fosters a sense of shared global space and time. The principle system consists of twelve LCD displays suspended from an overhead apparatus in an outward-facing ring. This circular display is the hub of a world-wide input system. Each screen displays the information from one of twelve webcams located at intervals around the world. Each camera faces upward, capturing only the sky in each location. This creates a light gradient ring that displays the current state of the sky’s light at points around the globe. When it is dawn […] - [SPIN FLICK (2006) ](https://maxkazemzadeh.com/spin-flick-2006/): Visit Video Documentation: https://vimeo.com/33815325 Spin.Flick is an interactive installation that incorporates a custom built light sensitive surface made from 504 light sensors (photoresistors), a few coins from different countries, 10 custom programmed microcontrollers, and 64 lights to create an abstract timebased narrative from the flicking and spinning of a simple coin. In interactive experiences one triggers events either passively or actively and then serves as a spectator watching the feedback generated by the system in response to the user’s gesture input. Spin.Flick is an interface that extends the viewer’s initial gesture of flicking a coin using the spinning dance of […] - [ANTISOCIALBOTS (2007)](https://maxkazemzadeh.com/antisocialbots-2007/): Visit Video Documentation: https://vimeo.com/33815304 Antisocialbots are group of little antisocial robots that turn away from people expressing different gestures of avoidance and speak different sounds of complaint, depending on how far someone is from them or they are from eachother. Entering into a space with many of them activates a string of avoidance gestures and they continue until their vision finds rest. Collectively they create a kind of kinetic antisocial orchestra until they gradually feel more alone and find visual peace. Materials: Basic Stamp Microcontroller, ultrasonic rangefinding sensor, i/o speaker amplifier, servo motor, screw, mdf wood - [360 Score (2008)](https://maxkazemzadeh.com/360-score-2008/): Visit Video Documentation: https://vimeo.com/155245314 360 Score was a collaborative project completed in Medialab Prado (Madrid) in 2008, with Philippe Chatelain, Alvaro Castinelli, Carles Guiterrez, Guillermo Casado, and Enrique Tomas. 360 Score was a hardware and software project that used a kinetic laser line and cameras to scan and translate 30 points of color-based data from a constantly moving and rotating linear guide from a maze-like mural designed by Philippe Chatelain. The 30 points of color-data collected along the laser line is then translated into 30 simultaneously played notes, 30 frames per second. When visitors stand in front of the drawing, […] - [Gatehouse/Lighthouse (2012)](https://maxkazemzadeh.com/gatehouse-lighthouse-2012/): Visit Video Documentation: https://vimeo.com/155289025 Gatehouse/Lighthouse (2012) is a project that used an infrared sensor to track when cars would pass by on Florida Ave NE, immediately in front of the original Gallaudet University Gatehouse, and used that information to turn on and off a light on the second floor as if to reference a lighthouse. When a car tripped the IR beam, the light would turn on for a few seconds, and if there were no cars the light would be off. Larger cars moving slower created longer on-states/pulses and smaller cars moving faster created shorter blips. - [LILIPOD (2010) with Kelly Andres](https://maxkazemzadeh.com/lilipod-2010-with-kelly-andres/): Visit Video Documentation: https://vimeo.com/155249538 Lilipod is an interactive project by Kelly Andres (Canada) with collaborators: Saoirse Higgins, Max Kazemzadeh, Reza Safavi. Lilipods are tools for studying, implementing and monitoring DIY bioremediation efforts through community stewardship. The initial concept and prototypes developed during the Interactivos?’10 workshop illustrate the potential for the project to cultivate a series of interactive devices for citizens to explore the sciencie of habitat remediation through hands-on and technological means. The project merges electronic data collection and visualization, ecological research and community activism. The first part of the project at Interactivos?’10 consisted of fieldwork by locating, collecting and […] - [MAX IS A PUSHOVER (2009)](https://maxkazemzadeh.com/max-is-a-pushover-2009/): Visit Video Documentation: https://vimeo.com/33815283 Max is a Pushover is an interactive computer vision piece (using a computer, projector, webcam, custom software, that welcomes viewer/users to wave their hand over a table, place and move objects on the table, that will push over the character “Max” in such a way that he seems to always fall onto his back on the ground. When the contour of the viewer’s hands (which are represented as straight, unaltered video translated to the screen) come in contact with right side of the character, Max falls to the left, and visa versa. When the contour of […] - [WISHING WELL (2010)](https://maxkazemzadeh.com/wishing-well-2010/): Visit Video Documentation: https://vimeo.com/124257934 Also listen to the Austrian radio news article: youtu.be/r8lulFULXOgWISHING WELL (2010) Interview/Radio Program by Austrian Radio during Ars Electronica Wishing Well is an international repository of wishes represented as video, images and text thought-bubbles sent from cell phones, emails, and social networking sites to a web server, and is displayed as data light projections into a physical pool filled with water that doubles as a screen. Wishing Well is both a virtual web experience and a physical interactive installation that represents and continually activates the healing wishes of people around the world. Using an open BSD […] - [I.M.PSHOVR (2011)](https://maxkazemzadeh.com/i-m-pshovr-2011/): Visit Video Documentation: https://vimeo.com/33815249 i.m.pshovr (developed at Interactivos 2008 Mexico City with collaborators Edgar Zu and Mauro Herrera) is an intimate and public experience that encapsulates each of our weaknesses, vulnerabilities, and failures in one humbling gesture of being pushed over. i.m.pshovr welcomes viewer/users to physically interact with a virtual pacing character on screen. Interacting with the character in different ways pushes the character over in different ways. Within i.m.pshovr’s environments there is an area where visitors can record themselves walking, tripping, falling, turning, and jumping and and upload them into an interactive environment where they themselves or others can […] - [PLANTENKERE (PLANT THINKERS) (2011)](https://maxkazemzadeh.com/plantenkere-plant-thinkers-2011/): Visit Video Documentation: https://vimeo.com/155250422 PLANTENKERE or “PLANT THINKERS” (2011) is an ongoing project that investigates the impact of artificially active embeded thought on plant health over time. Microcontrollers are programmed with text strings and embedded into the bases of the plants. Three plants “think” “negative” thoughts, and the second set of three plants “thinks” “positive” thoughts (as defined by Masaru Emoto). These thoughts were actually re-appropriated from Emoto’s frozen water experiments. When Emoto spoke these sentences to the water, and then froze that water to analyze the water crystal formation, Emoto reveals photographs from his findings. Emoto states that the […] - [ANTENKERE (ANT THINKERS) (2011)](https://maxkazemzadeh.com/antenkere-ant-thinkers-2011/): Visit Video Documentation: https://www.youtube.com/watch?v=gRqydF-U-0Q&t=1s Antenkere or Ant Thinkers is a system using single threaded open source microcomputers to investigate how artificial directed “positive” and “negative” thoughts affect social behavior in ants. Following the Plantenkere project structure and formatting an investigation of thought’s influence of social behavior arising from the Wishing Well project. Microcontrollers are programmed with text strings placed on the walls of the ant farm. The two microcontrollers on one art farm “think” “negative” thoughts, and the two microcontrollers place on the other ant farm “thinks” “positive” thoughts (as defined by Masaru Emoto). These thoughts were actually reappropriated from […] - [ISPARKLEBLACKMOLD (2011)](https://maxkazemzadeh.com/isparkleblackmold-2011/): Visit Video Documentation: https://vimeo.com/33815138 isparkleblackmold is an interactive computer vision based installation that brings together the concept of the quick ID photo booth, that applies simple face recognition, with superstition. Users are invited to enter into the open booth and photograph themselves. Once the photo is taken, randomly one of two generative growths begin to appear on the users face in a mirror-like screen….either tiny bright white sparkles, almost fur-like crystals, form like a mask on the users face, giving the viewer the sense of purity, warmth, and wealth, or tiny black-mold-like fur grows on the face forming a kind […] - [Animorigami: Crane (2011)](https://maxkazemzadeh.com/animorigami-crane-2011/): Visit Video Documentation: https://vimeo.com/18595758 Animorigami (2011) is a interactive wall-mounted relief that employs a range of custom open source hardware technologies along with motors, a sensor and raw, found, recycled materials to activate the movement of a paper origami crane, thereby simulating aspects of a real crane’s movements in the air. The object is still until being activated by the presence of a viewer. Kazemzadeh used this example within his robotics courses to exemplify how robotics projects does not require expensive parts, but could be prototyped very inexpensively by hand using cardboard, paper, recycled materials and found objects. - [OSE: OPEN SOURCE EATING (2011) w/ Tan Le](https://maxkazemzadeh.com/ose-open-source-eating-2011-w-tan-le/): Visit Video Documentation: https://vimeo.com/33814942 Re:Farm Open Source Eating (OSE) is an Android application developed in Phone Gap and Open Street Maps at Medialab Prado with Re:farm in June 2011, which allows hungry individuals find the location of and contact people as well as local DIY urban community farms that have a surplus of organic fruit, vegetables, and more. Locations of people are highlighted, based on proximity, as clickable pins in Open Street Maps with their contact information and phone number stored in each pin. The Open Source Eating application interface displays what surplus food individuals or farms may have as […] - [REFARM THE CITY KIDS BOARD (2012)](https://maxkazemzadeh.com/refarm-the-city-kids-board-2012/): Visit Video Documentation: https://vimeo.com/155239116 This project was done in collaboration with ReFarmTheCity in Gijon to design and implement an educational solution that motivates children to learn about sun exposure requirements necessary for growing different edible plants in any environment. These PCB chips have a range of different sensors that detect anything from sunlight, soil moisture, and more to better design a garden, especially in cities where shadows from nearby buildings may limit much needed sun exposure or rain. Hernani Dias is the founder of ReFarmTheCity: https://faircompanies.com/videos/refarm-the-city-open-source-tools-for-urban-farmers/ - [RELIVING THE MYTH OF MELISSANI (2012)](https://maxkazemzadeh.com/reliving-the-myth-of-melissani-2012/): Visit Video Documentation: https://www.youtube.com/watch?v=41KjCPRucsM Visit Video Documentation by Astral Hawk: https://www.youtube.com/watch?v=SD-fMN573cg Reliving the Myth of Melissani (2012) was an interactive networked project performance in the Cave Lake of Melissani in Kefalonia Greece. The project consisted of 9 collaborators including Max Kazemzadeh (Assoc. Professor Gallaudet University), Reza Safavi (Assoc. Professor WSU Pullman), Victor Diaz Berrales (Artist), Haytham Nawar (Assist. Professor American University Cairo), Wilifrido Terrazas (Professional Flutist and Composer), Carles Gutierrez (Artist), Rita Blaik (PhD Student at UCLA), and Adnan Naseem Khan (MFA Grad student at University of Texas at Dallas). These collaborators envisioned, designed, and created an interactive performance using […] - [BIRDSONG DIAMOND GOVERNORS ISLAND (2012)](https://maxkazemzadeh.com/birdsong-diamond-governors-island-2012/): Visit Video Documentation: https://vimeo.com/205403706 This is a video documenting the experience of interacting with the Birdsong Diamond: Mimic on Governors Island around the time of the Birdsong Diamong: Mimic Performance in Times Square (2015). While in the installation there are two static pods that are mounted to a tripod in separate rooms, which influences a generative diamond projected on the ground in the central room. A separate system tracked visitors in that main room and based on their stillness or hyperactive movements 25 ultrasonic speakers would project sounds of many or few birds chirping into the space. Also a projection […] - [CONSCIOUS CONTAINERS (2012)](https://maxkazemzadeh.com/conscious-containers-2012/): Visit Video Documentation: https://www.youtube.com/watch?v=CgspoiMQIQE Conscious Containers amplifies the sound of sharpening a pencil to the point at which it physically shakes your body while revealing, in the form of a series of tweets, the wandering subconscious reflections that run through our minds when we are engaged in a mundane task, like sharpening a pencil. With all of the recent advancements in technology, from touch screens to voice response systems, the act of sharpening a pencil seems more obsolete day by day, especially when embedded into such a complex digital system. With iconic references to art, public school, and Scantron testing, […] - [POSEIDON’S PULL (2012) WSU, DC, Kefalonia](https://maxkazemzadeh.com/poseidons-pull-2012-wsu-dc-kefalonia/): Visit Video Documentation: https://vimeo.com/73144125 Also visit these videos for the following: Software Dev & Final MessageMark> Haytham> Adnan> Foundland> Joe> Max> Manoutch> Stavros> “Poseidons Pull” Install Documentation of the Exhibition in Washington State University Pullman Museum of Art… Shot and edited by Reza Safavi, Associate Professor at WSU Pullman. “Poseidons Pull” is an interface developed by Max Kazemzadeh with a group of international collaborators including Reza Safavi, Associate Professor at Washington State University Pullman, Joe Hicks Assistant Professor of Ceramics at Merrimount University, Haytham Naywar, Assistant Professor at American University Cairo, the Foundland Collective, Manoutch Kazemzadeh, Mark Kazemzadeh Faculty at […] - [JABBERTALKEY (2013)](https://maxkazemzadeh.com/jabbertalkey-2013/): Visit Video Documentation: https://vimeo.com/124257693 “Jabbertalkey!!! The Automated Celeb Gossip Generator” You are a celebrity and are the vehicle by which gossip is generated for the media. You merely have to be present to begin generating gossip. The more people you have present in the screen, the more gossip you generate and hence the more diverse the types of gossip generated. Whether you have been assigned to be the vehicle for Tom Cruise, Ryan Gossling, Angelina Jolie, Kim Kardashian, Kanye West, Gwyneth Paltrow, Lindsay Lohan, or another celebrity, you will enable and perpetuate the gossip engine. More specifically, when you enter […] - [THE OTHER SIDE OF THE TRACKS (2012 + 2013)](https://maxkazemzadeh.com/the-other-side-of-the-tracks-2012-2013/): Visit Video Documentation: https://vimeo.com/155243662 Computer vision project with face recognition developed for the from MCentral’s Millinial Trains Inaugural Weekend Exhibition & Ball. Installation titled “The Other Side of the Tracks (2013)” where one participant becomes the “Prince” (w/a crown & an animated chest of gold which opens and closes revealing the gold) and the other participant becomes the “Pauper” (w/a tattered hat and an empty paper plate). An train track with an animated train dividing the screen down the middle, moves its horizontal position to always stay in between and separate the two participants. When the participants move close enough […] - [Jabbersquawkey (2013)](https://maxkazemzadeh.com/jabbersquawkey-2013/): Visit Video Documentation: https://vimeo.com/240291975 Visit Video Documentation of MasMaison: https://www.youtube.com/watch?v=s77p0FVW8Qs&t=13s Jabbersquawkey is an interactive installation that was exhibited at the kings and istrategylabs party at Malsaison in Georgetown Saturday feb 22. “Jabbersquawkey!!! The Automated Political Gossip Perpetuator” You are a politician and are the vehicle by which gossip is generated for the media driven rumor-mill. You merely have to be present to begin generating gossip. The more people you have present in the screen, the more gossip you generate and hence the more diverse the types of gossip generated. Whether you have been assigned to be the vehicle for Joe […] - [GESTURES OF CHANGE (2013)](https://maxkazemzadeh.com/gestures-of-change-2013/): Visit Cairo (2013) Video Documentation: https://vimeo.com/72616842 Visit Washington, DC (’17) Video Documentation: https://vimeo.com/239352257 I exhibited a computer-vision & Twitter based interactive installation called “Gestures of Change (2013)” with “Max is a Pushover” at the Di-Egy Fest in Cairo, Egypt ( http://www.di-egyfest.com/exhibition.html ) in April 2013. In “Gestures of Change (2013)”, when visitors enter a semi-lit empty gallery space with the words projected near the ceiling of one wall “{ Check Twitter #GESTUREofCHANGE for these automated Protest Tweets }” with real prerecorded sounds of protest from Tahrir Square in Cairo. Once they turn their face towards that wall to read the […] - [DABARITHMS: PALM WISH (2014)](https://maxkazemzadeh.com/dabarithms-palm-wish-2014/): Visit Video Documentation: https://vimeo.com/116585386 “Dabarithms: Palm Wish” (“Daba”: Dubai “rithms”: Algorithms) is an interactive digital, kinetic, geo-location performance project, that uses algorithmic functions calculated in a custom GPS Tracking Android Phone App to direct a “wish-scavenger” around the man-made Palm Jumiera Island (Dubai, UAE) in search of wishes. The Palm Jumiera is named for the island’s direct architectural mimicry of the shape of the fronds of an actual palm tree. Dabarithms selected this fabricated, excessively priced, investor-targeting, Disney-like island, for the purpose of collecting 9 wishes from the inhabitants of this island, who are some of the wealthiest tourists and […] - [WATODESK-ZOOM (2015)](https://maxkazemzadeh.com/watodesk-zoom-2015/): Visit Video Documentation: https://www.youtube.com/watch?v=IcMyzDsJOaQ The WaToDeSK-ZooM is a handheld mobile water-quality testing lab and advocacy projector, that uses a micro-computer vision system and skin-salinity sensor system to transform zebrafish and mollusks into organic/bio-sensors who’s behavioral and physiological reaction to water containing free-radicals from plastics (monomers) and other pollutants/toxins are tracked, measured, and compared to a control, and represented as real-time video/graphic data-diagrams that makes clear to spectacle viewers in the urban environment the impact these toxins have on human-like microscopic life-forms. Monomers, a toxin undetectable by any man-made device, were initially developed to serve as agents for birth-control/pregnancy-inhibition whose suspension […] - [BEIRITHMS (2014-2016)](https://maxkazemzadeh.com/beirithms-2014-2016/): Visit Video Documentation: https://vimeo.com/176380179 “Beirithms” (“Bei”: Beijing “rithms”: Algorithms) is an interactive digital, kinetic, geo-location performance project, that uses algorithmic functions calculated in a custom GPS Tracking Android Phone App to direct the user’s or “passengers,” to move around the city of Beijing, China. Influenced by the French Situationists who experimented with numerous rules for navigating Paris with the intention of breaking from routine to re-experience Paris from new perspectives, “Beirithms” will use a custom phone app that, when shaken, will guide the “passengers” through the city of Beijing, on skateboards, with directions and distances as well as required activities, […] - [RE-DEFINING A LINE: UBIQUITY (2016)](https://maxkazemzadeh.com/re-defining-a-line-ubiquity-2016/): Visit Video Documentation: https://www.youtube.com/watch?v=C1inx4S9GHI The “RE-DEFINING A LINE: UBIQUITY” project is an energetic initiative intended to serve the greater DC, NoMA, as an outpost and destination for events and creative/academic projects in order to attract interest and attention to the NoMA area, as well as serve as an active, creative and academic beacon for multi-disciplinary exploration, investigation, information exchange, social engagement, transmitting information about gatherings, events, research initiatives, and educational achievements regularly via the web, blogs, social networks and other online communities. With support from JBG and Gallaudet, the assistance of Physics Professor Dr. Henry Dave Snyder (with his NASA […] - [MADRITMOS (2016)](https://maxkazemzadeh.com/madritmos-2016/): Visit Video Documentation: https://vimeo.com/174589509 “Madritmos” (“Mad”: Madrid “ritmos”: Algorithms) is an interactive digital, kinetic, geo-location performance project, that uses algorithmic functions calculated in a custom GPS Tracking Android Phone App to direct the user’s or “passengers,” to move around the city of Madrid, Spain. Influenced by the French Situationists who experimented with numerous rules for navigating Paris with the intention of breaking from routine to re-experience Paris from new perspectives, “Madridritmos” will use a custom phone app that, when shaken, will guide the “passengers” through the city of Madrid, with directions and distances as well as required activities, such as […] - [FISHING FOR BUTTERFLIES + BOURGEOISIE (2016)](https://maxkazemzadeh.com/fishing-for-butterflies-bourgeoisie-2016/): Visit Video Documentation: https://vimeo.com/194270917 “Fishing for Butterflies & Bourgeoisie” (2016) by Max Kazemzadeh was an interactive installation with an artificial firefly created using Arduino, an Ultrasonic Rangefinder, an ultrabright multicolor LED, and an altered computer fan tethered to a steel suspended rod that would fly, light up with different colors, and bounce around using the natural weight and physics surrounding the movement of the interactive firefly object which would activate when anyone approached it.was installed in the Linda Jordan Gallery on Gallaudet University’s campus in the Washburn Arts Building in Fall 2016 for the faculty exhibition. Also depicted is Art […] - [COLOMBIRITMOS (2017)](https://maxkazemzadeh.com/colombiritmos-2017/): Visit Video Documentation: vimeo.com/239502162 “Colombiritmos” (“Colombi”: Colombia “ritmos”: Algorithms) is an interactive, digital, kinetic, geo-location performance project that uses an algorithmic functions to direct the field-user to navigation of the city of Manizales, and to interact with its people and products, which is presently the main center for the production of Colombian coffee. Influenced by the Situationists who, before the time of computer code, experimented with numerous rules for navigating Paris with the intention of breaking from routine to re-experience Paris from new perspectives, the navigation in “Colombiritmos” took place within a commuter gondola in the city center which allowed […] - [PAGGANK DAYWAYGUN (2017) aka. PAGDAY’17](https://maxkazemzadeh.com/paggank-daywaygun-2017-aka-pagday17/): Visit Video Documentation: https://vimeo.com/239383643 Paggank Daywaygun (2017) is a multi-user interactive digital, kinetic, geo-locative performance media project that uses algorithmic functions calculated in a custom GPS Tracking Phone App that directs participants around Governors Island and back through Manhattan in order to repopulate NYC with nut trees and island soil. The soil that makes up more than half of Governors Island originated from the 1912 NYC subway system excavation. In Paggank Daywaygun (aka. “Nut Island” + “drum sounds”) participant movements around NYC are physically mapped to a user responsive nut shooting machine in the Harvestworks buildling. The nut shooter propels […] - [CRATERS BOWL PROJECT (2015-2021)](https://maxkazemzadeh.com/craters-bowl-project-2015-2021/): CRATERs : Finding A Line (2015-2021) with Max Kazemzadeh, Ben Ashworth, Garth Ross, Dave Mutarelli, Dr. Dave Snyder Visit Video Documentation: vimeo.com/240598915 CRATERs: Collaborative Research-space for Art, Technology, Engineering, Robotics and Skateboarding. The CRATERs : Finding A Line Bowl was initially built by Dave Mutarelli (Lifetime Decks LLC) and Ben Ashworth (Sculpture Faculty at GMU) IN 2015 as commissioned by The Kennedy Center for Performing Arts. The Kennedy Center’s “Finding A Line” event was led by the center’s VP of Community Engagement, Garth Ross, which hosted a number of professional skateboarders, musicians, artists, and the public to come skate and […] - [WHITE-WALL SWITCH-HEEL @ FREEDOM (2023)](https://maxkazemzadeh.com/white-wall-switch-heel-freedom-2023/): Visit Video Documentation: https://vimeo.com/851417565 WHITE-WALL SWITCH-HEEL @ FREEDOM (2023) is an interactive kinetic multimedia artwork that activates cut-outs from a watercolor painting on paper with a wood panel, a hot-glue dump pad and a microcontroller. This interactive installation piece engages the viewer to activate the spinning of a paper pop-up skateboard, painted with watercolor, as they approach the artwork. The work intends to use the many materials and objects to disrupt the continuity of a traditional painting, and invite the viewer to unify the elements into a complete scene in their mind. The work was exhibited in July in Washington DC […] - [CHAOTIC ISOLATION VS. PEACEFUL REUNION (2017)](https://maxkazemzadeh.com/2103-2/): Visit Video Documentation: https://vimeo.com/240669903 Chaotic Isolation vs. Peaceful Reunion (2017) uses the random array of triggers and responses that are generated by the confluence of too many photoresistors (analog light sensors) assembled in a specific configuration where all attempt to read at the same time, thereby generating a kind of electrical randomness that is unpredictable. While this configuration generates the unexpected, when a gallery visitor is present and interacts with the sensors by casting shadows, they stop the system from generating random output for a few moments, then when the visitor leaves, the chaos ensues. - [POSEIDON’S PULL (REVISITED) PART 1: CHANNELING GESTURES OF A GOD (2018)](https://maxkazemzadeh.com/poseidons-pull-revisited-part-1-channeling-gestures-of-a-god-2018/): Visit Video Documentation: https://vimeo.com/280070076 “Poseidon’s Pull (Revisited): Part 1: Channeling the gestures of a god” is a continuation of the 2012 project by Max Kazemzadeh & Reza Safavi that intends to identify connections between Greek myth, “actual” place, and the phenomena of apophenia in identifying significant messages from Poseidon that are communicated through his gesture, aka. the control of the sea currents. These gestures were tracked via GPS by the artists as they floated/drifted in a raft in the Ionion Sea off the coast of Kefalonia. The artists created a system that used EEG headsets to identify if they were […] - [SKATEBOARDING TRACKING AND DATA VISUALIZATION (2020)](https://maxkazemzadeh.com/skateboarding-tracking-and-data-visualization-course-documentation-2020/): Skateboarding, Tracking & Data Visualization Course Documentation (CRATERs : Finding A Line – 2015-Present) Visit Video Documentation: https://vimeo.com/645802578 This documentation shows the interactive skateboard interface developed by Max Kazemzadeh, for the purpose of introducing urban youth to data visualization via skateboarding and hardware technology. This system is being demonstrated by skateboarder Deeba Yavrom. The workshop was offered to the public in an open lot at Union Market in Washington, DC, appropriately named “CRATERs: Collaborative Research-space for Art, Technology, Engineering, Robotics and Skateboarding”, after moving from the Kennedy Center where it was part of the larger project entitled “Finding a Line.” […] - [CV](https://maxkazemzadeh.com/cv/) - [Diversity ](https://maxkazemzadeh.com/diversity-statement/): Max Kazemzadeh, PhD, MFA My journey towards understanding and championing diversity began in my upbringing as an intercultural Persian-American child within the Baha’i community near Dallas, Texas. Growing up in a community that actively embraced diversity, I learned from an early age to appreciate the richness it brings to our lives. The Baha’i Faith not only attracted a diverse group of members but also mandated a tireless commitment to combat prejudice, racism, and gender inequality within our communities. These values became an integral part of my life, and our home was always open to people of different races, backgrounds, and […] - [STUDENT-WORK](https://maxkazemzadeh.com/student-work/): Below is a list of links to some of the creative works in a range of interactive media that my students created in either a course or workshop that I taught either within or outside the US. - [Blog](https://maxkazemzadeh.com/blog/): Enclosed is my blog site that I established in early 2000’s online at the address: https://emedia.wordpress.comAccess the above address for the full list of blog posts - [PHD](https://maxkazemzadeh.com/phd/): PhD Title:Apophenoesis & the Origins of Creativity: Virtual Pattern Recognition, Error, Paths to Consciousness & Augmenting the Evolution of Self Link to Max Kazemzadeh’s PHD DISSERTATION:PhD Dissertation completed in 2020 > URI DOI Collections Publisher Commissioning body - [PORTFOLIO (SYSTEMS)](https://maxkazemzadeh.com/portfolio/): BELOW IS A FULL LIST OF KAZEMZADEH’S INTERACTIVE SYSTEMS PROJECTS THAT EMPLOY A RANGE OF HARDWARE/SOFTWARE TECHNOLOGY AS USER AND MULTI-USER INTERFACES (IN REVERSE CHRONOLOGICAL ORDER). MOST HAVE BEEN EXHIBITED NATIONALLY AND INTERNATIONALLY. NOTE: SOME OF THE PROJECTS WERE DONE IN COLLABORATION WITH OTHER ARTISTS. INTERACTIVE HOLIDAY CARDS: - [Contact](https://maxkazemzadeh.com/contact/) - [](https://maxkazemzadeh.com/) - [About](https://maxkazemzadeh.com/about/): Max Kazemzadeh, PhD, MFA, is an interactive artist, engineer, educator, and entrepreneur with a career spanning art, technology, and human-centered design. He is the founding owner of Wonderblimp Advertising, a full-service agency with offices in Washington, DC, and Dallas, Texas, specializing in branding, identity development, interactive media, app development, 2D/3D animation, photography, film production, and experiential installations. Wonderblimp Advertising emerged from the merger of Wonderblimp Interactive (NYC/DC) and PGS Advertising (Dallas) to offer comprehensive marketing and interactive solutions, including custom-built installations for conventions and large-scale presentations.With over 24 years of experience in academia, Kazemzadeh has taught full-time, as well as part-time at universities in the […] ## Products - [Product Name 20](https://maxkazemzadeh.com/product/product-name-20/): Ut quis sollicitudin orci. Aliquam at libero non purus sodales sagittis eu ac neque. Nunc ipsum felis, vehicula eu aliquam sed, ultricies ac lacus. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia curae; Nam viverra commodo finibus. Morbi laoreet lacus quis lobortis tempor. Nam tincidunt, lectus a suscipit fringilla, mauris turpis dapibus dolor, eu venenatis diam nibh id massa. Nulla eget tortor ultrices, ultricies turpis a, accumsan turpis. Quisque dignissim semper leo ac accumsan. 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